CH-New-Website-Design_07

What I’ve Been Playing: Halo Reach Multiplayer Beta

So if you haven’t experienced the Halo: Reach multiplayer beta then one of two thing is likely going on. One: you don’t have access to a Halo ODST disc, or Two: you don’t care about Halo at all.

For a long time I was one of those latter people. Halo was some raging, incoherent beast screaming profanity from every one of it’s hundreds of needled toothed maws… I guess it still is. The reality of Halo’s multiplayer is that there is quite a bit of strategy involved in the gameplay. Knowing precisely how many shots with the battle rifle will set up a kill from an indirect grenade hit, goading someone into following you around a corner where you lie in wait to deliver a instant death dealing backsmack, dropping a banshee right out of the air with a well placed plasma pistol overcharge shot… it all comes down to game knowledge and how to use it to your advantage. Now Halo comes with a hefty bad side as well. The majority of one on one encounters boil down to what I refer to as “idiot jousting.” Two Spartans running directly at each other emptying an entire clip into an enemy and the first person to connect with a well timed melee wins… over and over and over. Sure you can mix the formula up with some zig-zaging and the Halo favorite… leaping around like a frog with ADHD. I expected Halo Reach to be more of the same… but at this point I had spent a decent amount of time learning how to survive these encounters, and hell… the beta’s free right?

Little did I expect that Bungie would mix things up so much with such a tiny modification to the game mechanics. Armor abilities have got to be the single best thing to ever be introduced to the halo multiplayer universe! The four new abilities are offered up on a spawn by spawn basis, allowing you to mix and match your team’s loadout on the fly. The jetpack has featured prominently in many reviews of the game, but I really feel like the other three abilities are super useful as well. The Stalker loadout allows you to go invisible for a short amount of time which on its own is not a huge advantage when squaring off against the other abilities, but if you pair up with a teammate with any of the other armor abilities makes you death on swift wings. Picking off an opponent who is not paying attention to you or landing a critical shot that lowers the shields of a member of the opposite team occupied by a frantic battle with one of your teammates is surprisingly satisfying. The Armor lock’s invulnerability is nice, but the real power with that loadout comes from the EMP pulse you send out when the shield finally overloads that drops the shields of every enemy it hits, allowing for potential one shots from your buddies lurking just outside its range. And finally, the sprint ability, seemingly the least useful ability, is one of the most fun to play with. Running up and delivering two quick melee strikes to a player who likes to strafe around you, firing from a distance is an often unexpected tactic, and running around with the gravity hammer has resulted in me racking up more then a couple of Extermination medals.

These little tweaks have made game types like capture the flag my favorite thing to do in halo. The multiple uses for each loadout allow people to cooperate as a team in so many ways, it really makes me excited to see what play will be like a month or two into the final release this fall. The bottom line is that if you’re a Halo fan, you’re gonna like the game. If you used to like Halo, but got bored of it, you’ll probably like the game, and if you’ve been curious about Halo and just never got around to playing… this year’s vintage is a great place to start.

Halo Reach CTF

) Your Reply...

  •  

    The Process: Writing

    So week after week I find myself doing something that I never thought I’d spend so much time and effort to improve…. Writing.

    Maybe it comes from my art and programming backgrounds, but I am constantly trying to find some kind of formula or exercise that will make the construction of a storyline an easier process.  Now that may feel like a kind of clinical and antiseptic way of approaching what is very much an art form.  But to be perfectly honest, that’s how I approach my artwork.  Now granted, that isn’t how I always thought of art, but in college I learned that a well drawn character begins with a solid construction from basic shapes, so why should writing be any different?

    I tend to start my writing sessions by recapping what is happening to the characters, what they might be feeling, thinking, what they want to do… just something to get the writing juices flowing.  A little like a warmup sketch.

    The next step is for me to write out a series of Plot Points I want to hit.  I don’t try to fill up every slot in a month of comics or anything, adding in more points between them to achieve a proper pace for the story can come later.  I just throw in anything I can think of that I’d like to have included in the storyline.  These Plot Points can be as detailed as fully fleshed out comic scripts or as vague as a single sentence that gives a loose idea of what will eventually become a script.

    At this point I look over what I’ve got and I just kinda guess at where I need to add another strip or two between the existing plot points to correct the pacing.  This is one part of the process that I don’t fully understand myself.  Pacing is just one of those things that I can just tell is off by looking at it.  I know it’s not particularly helpful, but it’s true.  Sometimes I can just tell that I need to add a strip before a change in location or subject matter, like it needs a transition… I dunno, it’s hard to explain.

    This is the point when I’ll often have a hard time coming up with ideas for those filler strips.  Luckily I recently discovered a writing trick that helps me come up with some new ideas.  It’s a variation of brainstorming I think of it as “the what if game.”  I just make a big old list of what ifs that relate to whats currently happening in the strip.

    What if the car breaks down on the way to the hospital?
    What if Brody discovers he’s allergic to the gel in disposable diapers?
    What if Abbey goes into false labor?
    What if Max breaks his arm and they all end up in the hospital together?

    You get the idea…

    So this list will generally generate enough options that SOMETHING in there will spark my imagination that will eventually become a joke.  You know it’s been said that ideas are cheap, that the execution of those ideas are what matter. This is true for writing comic strips.  I have learned that ANY situation can become a joke, you just need to find the right angle to approach it from.  Humor comes from the unexpected.  Present a problem or situation and then resolve it in a way your audience wont expect and you illicit a humor response.

    The last thing I do when writing a strip is simplify it.  Again with the writing as a formula….  This is the point where I take the joke I have and I optimize the script.  I try to take the most basic essence of the comic and I try to reduce it down to as few words as possible.  Editing down your scripts is important, but there is such a thing as doing it to aggressively.  You still need to maintain the tension in the strip.  By tension I mean you need to build up the tension in your first two or three panels and then release it on the final panel.  That tension can be lost if you edit the script down too far.  But that’s what I mean by optimizing…

    Anyway, that’s my writing process… Hope you guys find it interesting.

    I’d love to hear from you guys regarding your own writing tricks and tendencies.

    Rawb

    Where there’s a whip, there’s a way…

    Sorry about the lack of updates lately guys… I picked up a neat little contract to work on in my spare time and it has completely dominated my time over the last couple of weeks and will continue to do so for a little while longer.  I’m not sure how much I can share about the project at the moment, I’ll have to defer to my collaborators on divulging information on it.  But I will say that it is very much the kind of thing you all might be interested in.

    I’ll be back with some more information as soon as I can.

    Rawb

    Making of… #1

    Cartography for Dummies…

    Hey guys!  Been working a little bit on a map for my next D&D session… thought I’d post some in progress pics.

    Wee Wittle Bawbawian…

    Hey guys… I did this sketch at lunch today and thought I’d share!