The fourth pile weighs heavily…
CH-New-Website-Design_07
January 28th, 2010

The fourth pile weighs heavily…

Been doing a lot of extra art related stuff on the side lately.  Started doing some Warhammer-esque terrain for my D&D game as well… I really don’t know where I expect to find all the time for this stuff… sigh.  I’ll post some pictures when I’m done.

Beginning of Chapter

^ 3 Comments...

  1. Random

    Customizing terrain? Sounds cool. Every create anything else for you D&D games? Are you actually DM or just a player? I recently started DMing a game and have been looking for interesting stuff for my players to do. Have you or perhaps your DM done anything super out of the ordinary that was fun?

  2. Rob Lundy

    Yeah I DM my game. I guess I haven’t gone above and beyond what many DMs do… the terrain is a lot of work. But I used to play Warhammer 40K and the hand made terrain always made the game stand out, so since we play with miniatures already and the store bought terrain is so gods damned expensive so….

    I actually just introduced the “Resolve Token” idea that Mike Krahulic posted at penny arcade http://www.penny-arcade.com/2010/1/6/ and that seemed to go down pretty well. The players seemed to enjoy the freedom a little more… (I was still steering them a bit) “The last Orc flees into the forest! Do you follow him?”

    One thing I DID do that’s a little different from what Mike did is make the rule that if the players sleep in an inn or other such “comfortable” lodgings they get their full 10 resolve tokens back, but if they sleep in the wilderness they only get 8. I also made sure that the main towns are at least 2 days travel between each other. I placed “Roadside Inns” smack dab in the middle between the towns that they can stay at (forcing them to spend all that damned gold they horde) and provide them with optional skill challenge quests… ie: the inn keeper needs some venison for tonight’s meal service. Go around the map surrounding the inn Hex by hex and make a Nature check in each one. (moving into each hex still costs the standard amount they are likely using up a day to accomplish this) A moderate success means you shoot and kill a deer… a second check is rolled for “harvesting” the meat. a success means you get one good shank, a very good success 20+ means you get two. The inn keeper needs 5 shanks. Reward them with XP a choice of 1 of 3 magical items as well as 2 bonus resolve tokens for the following day!

    That’s just an example of the things I’m adding to the game play. The other thing I suggest is putting together strings of skill challenges every so often between the combat that work like flow charts… ie they are arrested by the city guard -> bluff check to talk their way out of it -> success means they get taken to the city magistrate instead of the cells… from there they can make an escape en route or try to talk their way out of it… or if they end up in the cells they can try to trick the guard into letting them out or stealing the key. It takes a little time to come up with the skills they should use but it makes for a fun encounter. Always award XP for completing a skill challenge though.

    Anyway half the fun is coming up with new game mechanics… let me know what you come up with!

  3. Siddharth

    I ROFL’d at this one….

    Reminds me of that Parry Gripp video… “Girl at the game store” or something like that.

    Makes you wonder who you would hire if you owned your own game store…..

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  •  

    Cartography for Dummies…

    Hey guys!  Been working a little bit on a map for my next D&D session… thought I’d post some in progress pics.

    Wee Wittle Bawbawian…

    Hey guys… I did this sketch at lunch today and thought I’d share!

    A little something…

    It has been a while since I’ve done any animation at home and I decided to whip this up while I was watching Warehouse 13 last night.  It’s nothing special, but I thought I would share.

    Fanart-stravaganza!

    Hey Guys!

    Finally got around to uploading this image to the site.  It was sent to me by Lou Manglass of “Yet Another Webcomic.”  Lou’s been reading the comic for a long time now and I actually got to meet him at PAX East this year for an evening of Beer and Munchkin.  Lou sent me this piece of fan art just after my son was born and I’ve been meaning to get it up on the site for a while.  Either way it’s up now for you all to enjoy!  Also, be sure to check out his site to read his comic and check out his process page and gadgets!

    Supplementary Shenanagins…

    Hey guys! I got some fantastic fan art sent to me today from Thomas Clemmons of www.RobotFriday.com Tom does a daily sketchbook comic that runs the gamut of subject matter from video games, movies and comics to journal comics.  Check out his site for a daily dose of sketches, video tutorials and live drawing feeds!