Six in Ten….
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October 23rd, 2008

Six in Ten….

So for a while now I have been planning on revealing Brody’s tendency to accidentally break the law through monumentally stupid plans going awry. There’s plenty to come to be sure.

Sorry about posting about the Webcomic Idol thing so early… I didn’t realize that they would take so long in getting the voting up and running. I heard from a new reader that I’m on someone’s favorites list there… but for the life of me I don’t know who… I guess it doesn’t have to do with the contest though, so it’s not a huge deal… but it’s nice to know who my fans are and I like to make contact with them… so whoever you are…. Yo! ’sup?

^ 4 Comments...

  1. Lou Manglass

    Loving it! At least this time there’s no jumper cables involved…or at least, so I hope.

    I don’t think I’ve said anything about your character models, but I really like your style. I know I’ve mentioned that I like your linework, it’s really smooth, but you also have really simple, efficient character models that convey volume very well. I’m thinking it’s the proper use of curves, but whatever it is, they fit the feel of the strip very well. I’m jealous, as always :)

  2. Rob Lundy

    Hey Lou, You never know… there is a whole world of car repair and maintenance equipment out there…

    Shape and volume are a big deal in the animation world… so I get a lot of practice at work, but I’m sure what you are talking about has to do with how I construct my characters…. I build them up from basic shapes… I’ll post a sample of what I am talking about soon so you know what I am talking about.

  3. Lou Manglass

    Do you use a maquette to position your shapes, or are you pretty comfortable with the human form in comics at this point? I have a maquette that I use for new poses, but I’ve been getting lazy about using it and doing proper rough-in, and in general I haven’t been as satisfied with my characters the past week or so.

    You need to do a background tutorial as well…they’re amazing!

  4. Rob Lundy

    The short answer to the maquette question is… No… I don’t use a maquette to pose my characters. I do own one though. They are useful for referencing proportion and static poses… but the maquette is a little stiff and cannot nearly mimic all the subtleties of the human body. If you need posing reference, pose yourself in a full length mirror. ( I do this myself ) try different gestures that portray the same emotion or meaning until you come up with one that looks the best. Also, do some life drawing… there is no substitute for drawing from real life. Now almost all life drawing is nudes, so that may be something you need to get past, but honestly it’s a fantastic learning tool. If you can’t do that, go to the park and do a whole bunch of 10-15 second sketches of random people. Definitely use reference… all the great artists do… eventually there will be a lot of poses that you just know intimately and you’ll be able to draw them with your eyes closed.

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  •  

    The Process: Writing

    So week after week I find myself doing something that I never thought I’d spend so much time and effort to improve…. Writing.

    Maybe it comes from my art and programming backgrounds, but I am constantly trying to find some kind of formula or exercise that will make the construction of a storyline an easier process.  Now that may feel like a kind of clinical and antiseptic way of approaching what is very much an art form.  But to be perfectly honest, that’s how I approach my artwork.  Now granted, that isn’t how I always thought of art, but in college I learned that a well drawn character begins with a solid construction from basic shapes, so why should writing be any different?

    I tend to start my writing sessions by recapping what is happening to the characters, what they might be feeling, thinking, what they want to do… just something to get the writing juices flowing.  A little like a warmup sketch.

    The next step is for me to write out a series of Plot Points I want to hit.  I don’t try to fill up every slot in a month of comics or anything, adding in more points between them to achieve a proper pace for the story can come later.  I just throw in anything I can think of that I’d like to have included in the storyline.  These Plot Points can be as detailed as fully fleshed out comic scripts or as vague as a single sentence that gives a loose idea of what will eventually become a script.

    At this point I look over what I’ve got and I just kinda guess at where I need to add another strip or two between the existing plot points to correct the pacing.  This is one part of the process that I don’t fully understand myself.  Pacing is just one of those things that I can just tell is off by looking at it.  I know it’s not particularly helpful, but it’s true.  Sometimes I can just tell that I need to add a strip before a change in location or subject matter, like it needs a transition… I dunno, it’s hard to explain.

    This is the point when I’ll often have a hard time coming up with ideas for those filler strips.  Luckily I recently discovered a writing trick that helps me come up with some new ideas.  It’s a variation of brainstorming I think of it as “the what if game.”  I just make a big old list of what ifs that relate to whats currently happening in the strip.

    What if the car breaks down on the way to the hospital?
    What if Brody discovers he’s allergic to the gel in disposable diapers?
    What if Abbey goes into false labor?
    What if Max breaks his arm and they all end up in the hospital together?

    You get the idea…

    So this list will generally generate enough options that SOMETHING in there will spark my imagination that will eventually become a joke.  You know it’s been said that ideas are cheap, that the execution of those ideas are what matter. This is true for writing comic strips.  I have learned that ANY situation can become a joke, you just need to find the right angle to approach it from.  Humor comes from the unexpected.  Present a problem or situation and then resolve it in a way your audience wont expect and you illicit a humor response.

    The last thing I do when writing a strip is simplify it.  Again with the writing as a formula….  This is the point where I take the joke I have and I optimize the script.  I try to take the most basic essence of the comic and I try to reduce it down to as few words as possible.  Editing down your scripts is important, but there is such a thing as doing it to aggressively.  You still need to maintain the tension in the strip.  By tension I mean you need to build up the tension in your first two or three panels and then release it on the final panel.  That tension can be lost if you edit the script down too far.  But that’s what I mean by optimizing…

    Anyway, that’s my writing process… Hope you guys find it interesting.

    I’d love to hear from you guys regarding your own writing tricks and tendencies.

    Rawb

    Where there’s a whip, there’s a way…

    Sorry about the lack of updates lately guys… I picked up a neat little contract to work on in my spare time and it has completely dominated my time over the last couple of weeks and will continue to do so for a little while longer.  I’m not sure how much I can share about the project at the moment, I’ll have to defer to my collaborators on divulging information on it.  But I will say that it is very much the kind of thing you all might be interested in.

    I’ll be back with some more information as soon as I can.

    Rawb

    Making of… #1

    Cartography for Dummies…

    Hey guys!  Been working a little bit on a map for my next D&D session… thought I’d post some in progress pics.

    Wee Wittle Bawbawian…

    Hey guys… I did this sketch at lunch today and thought I’d share!