GTA4…. not all its cracked up to be?
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April 30th, 2008

GTA4…. not all its cracked up to be?

So I picked up grand theft auto 4 yesterday for the Xbox 360…. Now I’m huge fan of the series and I’ve been waiting for this for quite a while. But my first impression of the game gave me mixed feelings about it. When you first put the disc into the machine it automatically detects that there is no previous save file on the HDD so it proceeds strait into the intro for the game… Cool I thought, it tries to avoid the cliche “press start” screen. Also the intro is beautiful. It really feels like you are watching the into to a movie. Also the voice acting is great. Although as soon as I saw Niko’s cousin, the stereotypical big taking eastern European guy who lives in a shitty apartment but tells his family its a mansion….. Well things started to go down hill. Alot of the motion capture for this guy is typically over the top. Far too reminiscent of Rockstar’s other games. Plus there’s a jarring bobbing action the camera does when you walk around the city. I’ve also found that the driving controls are ridiculously sensitive, and maybe this is being picky… but the graphics seem a little grainy at times. Sigh…. its just the beginning of the game and I’ll have to play it more before I pass final judgement I guess. There are some new features I like though. The GPS system and phone (which were stolen, but perfected, from saints row) are an excellent addition. Either way I plan to keep playing and I will report further on the game…

Rawb

^ 4 Comments...

  1. Dr. Stinky Fingers

    Dude soo Cool! Trekkies are the ultimate pervo sex pit villians, keep the laughs coming!!!

  2. Rob Lundy

    Thanks! I always thought that those trekkies had ulterior motives…. the whole innocent virgin thing is just an act.

  3. Adam Porteous

    How’s it going Rob?
    GTA IV is pretty wicked in every way, shape and form. If you’re having problems with the driving controls, there’s an option to go back to classic. I personally welcome the new change.

    You’re saying the story started down hill? Come on man, this has got to be the most compelling story in video game history, and the voice acting just helps take it away. Wait until you get farther into the game, you’ll get obsessed with the storyline.

    I love the vibrant colours, and the graphics are just intense. Oh, and I’m glad they changed the gun sounds so they sound a bit more realistic… and loud.

    Multiplayer is also really intense. Looks like every game bit the dust on this one, and it’s about time if you ask me.

    MY own complaints about it, the new police system. One star - Two star is just too easy. Sometimes they can be hardasses and be relentless, but other times if you have a Sabre GT or just wire your car fast out of the “hot zone”, you’ll get away without breaking a sweat. Three stars, still pretty easy, but the helicopter complicates things. Still easy to hide from it. I’m just saying. I like how they eliminated the NEED for you to find a paint spray place to get rid of the babylon, but it seems a bit too… Need For Speed Most Wanted, if you ask me. Also, the cover system is far from perfect. My two cents.

    PS, don’t know if you noticed or not, but Rockstar also took a shot at Saints Row. All I’ve got to say is, keep an eye on the street names.

  4. Rob Lundy

    You know I agree with most of what you said, and all in all the game is pretty darn good. But what you said about the star system seems all too true. I tired to go on one of those famous killing sprees, and whoa… it did NOT last long. I didn’t even get up to 5 stars… You are right the cover system is pretty awkward. Plus correct me if I’m wrong, but it doesn’t have anyway of letting you know you are being shot in the back other then the 5.1 sound….. weird….

  •  

    The Process: Writing

    So week after week I find myself doing something that I never thought I’d spend so much time and effort to improve…. Writing.

    Maybe it comes from my art and programming backgrounds, but I am constantly trying to find some kind of formula or exercise that will make the construction of a storyline an easier process.  Now that may feel like a kind of clinical and antiseptic way of approaching what is very much an art form.  But to be perfectly honest, that’s how I approach my artwork.  Now granted, that isn’t how I always thought of art, but in college I learned that a well drawn character begins with a solid construction from basic shapes, so why should writing be any different?

    I tend to start my writing sessions by recapping what is happening to the characters, what they might be feeling, thinking, what they want to do… just something to get the writing juices flowing.  A little like a warmup sketch.

    The next step is for me to write out a series of Plot Points I want to hit.  I don’t try to fill up every slot in a month of comics or anything, adding in more points between them to achieve a proper pace for the story can come later.  I just throw in anything I can think of that I’d like to have included in the storyline.  These Plot Points can be as detailed as fully fleshed out comic scripts or as vague as a single sentence that gives a loose idea of what will eventually become a script.

    At this point I look over what I’ve got and I just kinda guess at where I need to add another strip or two between the existing plot points to correct the pacing.  This is one part of the process that I don’t fully understand myself.  Pacing is just one of those things that I can just tell is off by looking at it.  I know it’s not particularly helpful, but it’s true.  Sometimes I can just tell that I need to add a strip before a change in location or subject matter, like it needs a transition… I dunno, it’s hard to explain.

    This is the point when I’ll often have a hard time coming up with ideas for those filler strips.  Luckily I recently discovered a writing trick that helps me come up with some new ideas.  It’s a variation of brainstorming I think of it as “the what if game.”  I just make a big old list of what ifs that relate to whats currently happening in the strip.

    What if the car breaks down on the way to the hospital?
    What if Brody discovers he’s allergic to the gel in disposable diapers?
    What if Abbey goes into false labor?
    What if Max breaks his arm and they all end up in the hospital together?

    You get the idea…

    So this list will generally generate enough options that SOMETHING in there will spark my imagination that will eventually become a joke.  You know it’s been said that ideas are cheap, that the execution of those ideas are what matter. This is true for writing comic strips.  I have learned that ANY situation can become a joke, you just need to find the right angle to approach it from.  Humor comes from the unexpected.  Present a problem or situation and then resolve it in a way your audience wont expect and you illicit a humor response.

    The last thing I do when writing a strip is simplify it.  Again with the writing as a formula….  This is the point where I take the joke I have and I optimize the script.  I try to take the most basic essence of the comic and I try to reduce it down to as few words as possible.  Editing down your scripts is important, but there is such a thing as doing it to aggressively.  You still need to maintain the tension in the strip.  By tension I mean you need to build up the tension in your first two or three panels and then release it on the final panel.  That tension can be lost if you edit the script down too far.  But that’s what I mean by optimizing…

    Anyway, that’s my writing process… Hope you guys find it interesting.

    I’d love to hear from you guys regarding your own writing tricks and tendencies.

    Rawb

    Where there’s a whip, there’s a way…

    Sorry about the lack of updates lately guys… I picked up a neat little contract to work on in my spare time and it has completely dominated my time over the last couple of weeks and will continue to do so for a little while longer.  I’m not sure how much I can share about the project at the moment, I’ll have to defer to my collaborators on divulging information on it.  But I will say that it is very much the kind of thing you all might be interested in.

    I’ll be back with some more information as soon as I can.

    Rawb

    Making of… #1

    Cartography for Dummies…

    Hey guys!  Been working a little bit on a map for my next D&D session… thought I’d post some in progress pics.

    Wee Wittle Bawbawian…

    Hey guys… I did this sketch at lunch today and thought I’d share!